Jul 2023- Apr 2025
UX Designer
HTC Creative Labs is a product design, prototyping, and incubation studio that provides design strategy for all of HTC. It is a cross-functional team comprising designers, artists, developers, and researchers, responsible for HTC's most significant product, the HTC VIVE.
I lead system-level and interaction design efforts across complex, multimodal user experiences, translating product vision into scalable design frameworks, intuitive flows, and reusable patterns. My work spans in-depth research, ideation, rapid prototyping, and the creation of innovative interaction models grounded in real user needs.
In 2023, I joined HTC as a UX Designer, where I led system-level and interaction design for several cross-platform initiatives. Working closely with creative directors, PMs, 3D artists, and engineers, I helped define scalable user experiences that bridged emerging technologies with clear, intuitive interaction models. My work focused on multimodal design, interaction frameworks, and product architecture—turning ambiguous product visions into validated design systems and user flows.
1. Spatial OS
This was a big one. I was a core member defining the UX system for HTC’s next-gen spatial OS. That included the app library, dynamic hand-attached menus, spatial widgets, built-in 2D to 3D AI tools, and how panels behave and adapt contextually based on time, task, and location in 3D space. It was a massive effort to align spatial interaction across controllers, gaze, gesture, and voice in a way that actually felt natural. I created and iterated on a ton of interaction patterns and worked closely with PMs, engineers, and 3D artists to bring it all together.
2. VIVE Voice Assistant
I owned this project from 0 to 1, which meant figuring out what a voice assistant should feel like inside XR and inside HTC. I mapped out the core voice commands and designed the interaction model from scratch, starting from speculative use cases for the near future to what we could realistically build today. It involved navigating a lot of unknowns and constant communication across the North America team and headquarters. That collaboration and persistence laid the foundation for HTC’s broader AI efforts. It felt great to bring clarity to something that had previously been so undefined.
3. AI Avatar Tool
This was a web-based tool that let people generate 3D avatars with a bit of AI magic in a way that felt easy and fun. I helped take it from a rough concept to something solid enough to land on the roadmap. I explored early directions with PMs, engineers, and artists, and worked through what would make the experience feel approachable and delightful.
4. AR/AI Glasses (Concept Incubation)
I pitched an idea for smart AR cycling glasses that combined AR displays, spatial audio, haptics, and context-aware AI to keep riders safe, informed, and connected. It was selected as a winner in HTC’s internal incubator program, and I led early prototyping and vision work to bring the concept to life.
Due to NDA policies, specific details of these projects remain confidential. Please reach out if you’d like to discuss my experience in more detail.
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